Episode 232 – Joe Hout – Designer of 3 Chapters
In this week’s episode we interview Joe Hout, the designer of 3 Chapters.
01:33 – Joe Hout’s Love for Gen Con
02:29 – Joe Hout’s Gaming Origin Story
03:36 – Twin City Games and Game Design Journey
05:03 – The Concept Behind ‘Animal Espionage’
06:34 – The Transition to Game Design
08:35 – Balancing Game Design with a Full-Time Job
09:53 – The Art of the Pitch at Gen Con
12:45 – The Journey of ‘Three Chapters’
14:36 – Self-Publishing vs. Working with a Publisher
20:13 – Pitching ‘Three Chapters’
22:11 – Understanding the Game Mechanics of Three Chapters
24:06 – Future Projects and Game Design Aspirations
25:54 – The Appeal of Lighter Games
29:44 – The Importance of Accessibility in Gaming
32:58 – The Joy of Game Design and Community
35:07 – The Unique Value of Tabletop Gaming
36:25 – Celebrating Community and Librarians in Gaming